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- #HOW MANY PS2 GAME SAVES FOR 128MB MEMORY CARD SERIAL#
- #HOW MANY PS2 GAME SAVES FOR 128MB MEMORY CARD SOFTWARE#
- #HOW MANY PS2 GAME SAVES FOR 128MB MEMORY CARD ISO#
Parallel: results of VU0/FPU sent as another display list via MFIFO (for e.g.VPU1 (Elementary Functional Unit, EFU FMAC × 5, FDIV × 2) operates independently controlled by microcode, parallel to the CPU core, is typically used for polygon and geometry transformations, clipping, culling, lighting and other visual based calculations (texture matrix able for 2 coordinates (UV/ST)).
#HOW MANY PS2 GAME SAVES FOR 128MB MEMORY CARD SERIAL#
VPU0 (COP2 FMAC × 4, FDIV × 1) is tightly coupled with the main CPU and is typically used for polygon and geometry transformations (under parallel or serial connection), physics and other gameplay related tasks.
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Each vector unit also has upper execution unit containing 4 × FMAC and lower execution unit containing FDIV, integer ALU, load-store unit, branch logic, 16 16-bit integer registers and 32 128-bit floating point registers.
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#HOW MANY PS2 GAME SAVES FOR 128MB MEMORY CARD ISO#
For example, the PS2 BIOS will not boot an ISO image from a USB flash drive or operate a USB printer, as the machine's operating system does not include this functionality.
#HOW MANY PS2 GAME SAVES FOR 128MB MEMORY CARD SOFTWARE#
Compatibility with USB and IEEE 1394 devices is dependent on the software supporting the device.
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The console also features USB and IEEE 1394 expansion ports. These memory cards can have up to 128 MB storage space. However their use is unsupported and compatibility is not guaranteed. There are a variety of non-Sony manufactured memory cards available for the PlayStation 2, allowing for a larger memory capacity than the standard 8 MB. Memory cards without encryption can be used to store PlayStation game saves, but PlayStation games would be unable to read from or write to the card – such a card could only be used as a backup. This requirement prevented the production of memory cards by third parties who did not purchase a MagicGate license. The standard PlayStation 2 memory card has an 8 MB capacity and uses Sony's MagicGate encryption. Like its predecessor, the DualShock 2 controller features force feedback technology. The PS2's DualShock 2 controller is an upgraded version of the PlayStation's DualShock with analog face, shoulder and D-pad buttons replacing the digital buttons of the original. The PS2 also supports limited functionality with the original PlayStation memory cards and controllers. This is accomplished through the inclusion of the original PlayStation's CPU which also serves as the PS2's I/O processor. In addition, the console can play audio CDs and DVD movies, and is backwards compatible with original PlayStation games.
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PlayStation 2 software is distributed on CD-ROM and DVD-ROM. Other components, such as the system's DVD-ROM optical drive and DualShock 2 controller, provide the software and user control input. The CPU heavily relies on its integration with two vector processing units, known as VPU0 and VPU1, the Graphics Synthesizer, and a floating-point unit (FPU) in order to render 3D graphics. At the heart of the console's configuration is its central processing unit (CPU), a custom RISC processor known as the Emotion Engine which operates at 294 MHz (300 MHz in later consoles). The sixth-generation hardware of the PlayStation 2 video game console consists of various components.
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